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Help by Nikolad92 Help by Nikolad92
well... Anyone know how to remove the shadow parts in SFM for body parts?
Since I'm using "float > $alpha" and the body part will disappear but the shadow still remain.

Anyone know how to remove the shadow from (For example the torso as in this picture) from certain parts trough the element viewer?
I have given up looking how to remove these things...
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:iconorangeinklingknight:
orangeinklingknight Featured By Owner Apr 2, 2018  Student Digital Artist
i can explain about that shadow ~w~

that light you create/spawn it has turn on the shadow

you need turn it off: right-click -> turn off shadow

it's actually every light that has shadow.
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:iconnikolad92:
Nikolad92 Featured By Owner Apr 2, 2018  Hobbyist General Artist
that i know...
But I want to disable shadows on specific body parts, not the whole thing.
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:iconorangeinklingknight:
orangeinklingknight Featured By Owner Apr 2, 2018  Student Digital Artist
ah i see
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:icontigerfaceswe:
tigerfaceswe Featured By Owner Apr 2, 2018
Something related to textures?
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:iconmodesskiteer:
modesskiteer Featured By Owner Apr 1, 2018  Hobbyist General Artist
Okay, as a note, you may need to alter the physical model itself to get that shadow to no longer be there. Changing the materials doesnt mean it will not cast a shadow, because lights in SFM rely on the mesh presence, not the rendering of materials. So, if the model has bodygrouped shirt, then you may need to decompile, rewrite a couple of lines on the qc, then recompile. 

The other way I can think of would making three lights, 2 of which will have shadows forming while the third is with disabled shadows.
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:iconnikolad92:
Nikolad92 Featured By Owner Apr 2, 2018  Hobbyist General Artist
I read something about "$nodraw" or "$no_draw" something.
Am I supposed to change the .vmf file by adding that line?
Or something with "$translucent"?
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:iconmodesskiteer:
modesskiteer Featured By Owner Apr 2, 2018  Hobbyist General Artist
VMF is a map file. You cannot use that to somehow affect your model. And as I said, lights in sfm rely on the mesh itself, not the materials. Therefore, nodraw and translucent do not help you.

You can work it two ways.
1) edit the model directly from an outside 3D program.

2) use the lighting method I shared with you.

For your sake, try to find an invisible model and see if it casts a shadow. If it doesn’t, which I highly doubt it, then this may be a solution to your problem, but you will have to dissect it.
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:iconnikolad92:
Nikolad92 Featured By Owner Apr 2, 2018  Hobbyist General Artist
I guess I Will have to look around some for models or ask someone to help me with that.
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:iconmodesskiteer:
modesskiteer Featured By Owner Apr 2, 2018  Hobbyist General Artist
Have you checked the sfm discussions? I’m certain someone may find a better answer. AFAIK, however, these are the only effective ones.
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:iconnikolad92:
Nikolad92 Featured By Owner Apr 2, 2018  Hobbyist General Artist
been checking everywhere.
only been finding "how to fix"
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:iconmodesskiteer:
modesskiteer Featured By Owner Apr 2, 2018  Hobbyist General Artist
Ask on the forum, then. There may be a programmable method to do this, but that is way too dirty and requires knowledge of programming in the languages present for Valve games, which is not worth going into at all. Instead of wasting your time finding another method, try the ones I mentioned.
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:iconnikolad92:
Nikolad92 Featured By Owner Apr 2, 2018  Hobbyist General Artist
well. I was mostly looking for a way to easily head-hack models and don't have to mess with scaling models and lights.
I will see what I will do about this.
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